A downloadable tool for Windows and Linux

Voxel Level Editor for RPG in a Box - it is a level editor that allows you to create optimized levels using voxel tools such as MagicaVoxel and Goxel for RPG in a Box!

Main features:

  1. Support for MagicaVoxel (.vox) and Goxel (.qb, .txt) formats;
  2. Generation of the entire level as a single object;
  3. Support for layers, the option to disable and enable them during the game;
  4. Possibility to set triangles and stairs instead of voxels;
  5. Automatic generation of triangles instead of voxels;
  6. You can set textures to voxels;
  7. Set texture color relative to voxel, transparency support;
  8. You can disable collision for specific voxels;
  9. And of course, using tiles from the game itself instead of voxels!

How to use:

  1. Just drag and drop the required file into the program window. For Goxel it is necessary to use export in qubicle format;
  2. Create a config file named "<vox_file_name>.cfg" to set parameters to the voxels. An example of how to set parameters is on the screenshot. Note: the parameter should be removed if you want it not to be applied. Setting it to "false" will not help.
  3. The .scn file should be moved to the project object folder. And reload the project.

Known issues:

  1. Be sure to change the layer name in Goxel. The layer name "Layer.1" is not supported;
  2. Takes a long time to convert large voxel models and uses a lot of RAM. It is better not to use voxel models larger than 128x128x128.

All parameters:

  1. "texture" - set the texture of the voxel. It is necessary to specify the name of the texture with extension;
  2. "triangle" - a triangle instead of a voxel. It is necessary to set the value "north", "south", "west", "east" depending on where the triangle will be directed;
  3. "stairs" - set this parameter together with "triangle" so that instead of a triangle there is a stairs;
  4. "auto_triangle" - automatic setting of triangles instead of voxels. Perfect for smoothing layered surfaces such as terrain;
  5. "transparent" - set the texture as transparent;
  6. "colored" - set texture painting with voxel color;
  7. "tile" - set a tile instead of a voxel. It is necessary to specify the name of the tile;
  8. "direction" - set the direction in which the tile will be rotated. Allowed values: "north", "south", "west", "east";
  9. "collision_off" - remove collision for the tile as well as the voxel.
Additional features:
  1. To turn a layer off, use the following syntax: object.property["layers"]["layer_name"] = false. Set to "true" to display the layer back. By default, all layers are displayed. Collision is also disabled when hiding a layer. Tiles that are set on this layer are also hidden;
  2. You can get a list of all tiles in a specific layer using the following syntax: object.property["tiles"]["layer_name"]. It can be used to add some objects to these tiles through a loop using the add_object function.
Published 17 hours ago
StatusReleased
CategoryTool
PlatformsWindows, Linux
Authorwantear
TagsLevel Editor

Download

Download
vle_windows_0.1.zip 10 MB
Download
vle_linux_0.1.zip 12 MB

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